using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class BaseSceneState : IBaseSceneState
{
    protected UIFacade mUIFacade;

    public BaseSceneState(UIFacade uIFacade)
    {
        mUIFacade = uIFacade;
    }
    public virtual void EnterScene()
    {
        mUIFacade.InitDict();
    }

    public virtual void ExitScene()
    {
        mUIFacade.ClearDict();
    }
}
